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Findings in Brief

  • Use of this technology is likely to grow exponentially.
  • Internally, virtual worlds are largely normal in their economic structures and behaviors.
  • Fantasy and gaming applications vastly outnumber productivity and marketing applications.
  • The atmosphere of fantasy is costly and difficult to maintain yet crucial to the success of fantasy worlds.
  • The "proteus effect" (real-world behaviors and attitudes are carried over to avatars - Yee and Bailenson, 2007) is legitimate.
  • Game developers are quasi-governmental actors who solicit interests and proclaim policy.


Papers


   
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Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
 
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A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science
 
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Real Products in Imaginary Worlds
 
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Game Development and Social Science
 
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Dragon Kill Points: A Summary Whitepaper
 
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On the Research Value of Large Games: Natural Experiments in Norrath and Camelot
 
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The Right to Play
     
 
         
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