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Arden: The World of William Shakespeare
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Findings in Brief
Use of this technology is likely to grow exponentially.
Internally, virtual worlds are largely normal in their economic structures and behaviors.
Fantasy and gaming applications vastly outnumber productivity and marketing applications.
The atmosphere of fantasy is costly and difficult to maintain yet crucial to the success of fantasy worlds.
The "proteus effect" (real-world behaviors and attitudes are carried over to avatars - Yee and Bailenson, 2007) is legitimate.
Game developers are quasi-governmental actors who solicit interests and proclaim policy.
Papers
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Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
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A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science
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Real Products in Imaginary Worlds
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Game Development and Social Science
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Dragon Kill Points: A Summary Whitepaper
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On the Research Value of Large Games: Natural Experiments in Norrath and Camelot
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The Right to Play
© 2006 Synthetic Worlds Initiative at Indiana University
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Arden: The World of William Shakespeare
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Cesar Kobashikawa